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 Env variables:
 It is possible to make use of env variables anywhere in the script.
 They are stated with []-signs around them. So if you have an env
 variable with the name color ($color) then you should write [color]
 in the selector script. Here is a little example:

        Defenv g 6
        gap [g]

        text "The gap is now: [g]"
        button "No Gap" 'setenv g 0' update
        button exit 'unsetenv g' exit

 Try it!


 How the variables works.

 When the script is loaded (or updated) this is what happens:

 1 The next line is loaded.

 2 It is seached for any [variables], and they are replaced by the contents
   of the real env variables (if there is one). The contents of the env
   variable is actually copied into the text line. So the only time you
   can change any variables in a selector script is when it is loaded
   or updated. You can of course change the real env variables, and then
   update selector. This is what is done in the above example.

 3 After this, the line is analyzed, and if it is a window command or
   startup command, it is executed. If it's an OnChange command, the
   contents of the variable to be watched is remembered at this point.

 4 When all lines has been gone though, then the window is calculated
   and opened. Then the whole script is gone through again, and the
   Panel defining commands are analyzed.

 This is why you must have the defenv command before the gap [g] command
 in the the example above.

 The Defenv command sets the env variable g to 6 if the variable g not
 allready exists. So 6 is the default value for g.


 Replacable commands:

 Using env variables, you can not only have variable strings and numbers,
 but you can change the whole funcionality of the panel by using variable
 commands. Try this:

    close off
    defenv item "button 'Remove button' 'setenv item Text Nothing' update"
    button exit 'unsetenv item' exit

 Try it!

 Here the command [item] is defined to be a button that replaces itself
 with the text string 'Nothing'


 You can also use env variables to switch some commands off with the
 comment sign (;), like this:

        close off
        defenv c ";"
        gap 4
        rows 3

        [c] text "Just press"
        [c] text "the different"
        [c] text "buttons"
        button "Help text" 'setenv c " "' update
        button "No Help" 'setenv c ";"' update
        button exit 'unsetenv c' exit

 Try it!


 Getting user input to an env variable.

 For this, you must use the AmigaDos echo
 command and open a new con window:

 close off
 defenv Me "Boray"
 button '[Me]' 'echo >nil: <CON:30/100/400/40/Your_Name to env:Me ?' update
 button exit 'unsetenv Me' exit

 Try it!

 Another and a much better way to get user input is to use the external
 command Requeststring that also is included in this package. (In the
 Tools drawer). This command is made by Adam Dawes and is freeware.
 Here is the above example using requeststring instead of echo and CON:
        close off
        defenv Me "Boray"
        button '[Me]' 'requeststring >env:Me body "Enter Your Name"
                       title Request default "[me]"' update
        button exit 'unsetenv Me' exit

 Try It!
 (Please note that the line beginning with "button '[Me]' and the following
 line are supposed to be on the same line.)

 In script, but not in env:

 If you have an env variable in your script, and that variable doesn't
 exists, then an empty string will be used.


    setenv variable1 "This variable exists!"

    text '[variable1]'
    text '[variable2]' ;This doesn't...

 Try it!


 Nested? Yes!
 Consider this script:
    setenv my name
    setenv name is
    setenv is Boray
    text [[[my]]]
 Here we have a variable called "my", but when it is replaced by the
 contents of "my", we will have:
    text [[name]]
 After a second replacement:
    text [is]
 And after the last one:
    text Boray
 So the text actually written to the window is "Boray".


 Also see Other variables and shell scripts.

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