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A number of moving hearts are shown for about four seconds. After that, it's
your task to say how many there were. If you are over 75% correct in your
estimation, you will be rewarded accordingly:
76-79%: 70 points.
80-89%: 80 points.
90-99%: 90 points.
100%: 100 points.
The game continues as long as you have any "energy" left. If you for example get
84% correct in one round, you will keep 84% of your energy.
News in this 8K version:
Top ten highscores saved to disk.
Singe player or Team play with unlimited number of players.
New players can be added and removed during the game.
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How Many 700 8K
A game for the 8K expanded Vic-20 running at 7x speed
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The first game ever for a 7.77MHz Vic-20? Well, probably... It's written for
Vic-20 emulation running att 700% speed. In VICE, do the following to adjust the
speed setting:
A 7.77MHz Vic-20? What???
Well, why not??? Most people are most likely to play this game on an emulator anyway.
My thoughts on this is that this would have been absolutely a dream machine when
I programmed basic on my vic-20 in the 80s, so why not fulfill that dream now when
it's possible?
If you think about doing this yourself, here are a few tips:
Slow down the timer with POKE37158,255:POKE37159,255. After that your emulated
vic will appear as normal with a speed setting of around 355% speed. Cursor movement, the
TI and TI$ variables will work normally, but the basic will be 3.55 times faster.
I wanted to go even faster than that and choosed 700% so that I easily could just
double all TI values. Listing the basic program went a little too fast, so I attached
Programmer's Aid to be able to scroll the program listing up and down with Ctrl-Q and Ctrl-A.
That worked well at 700% speed with those POKES. If you want to go even further, to
something like 2000-3000%, I would suggest to POKE650,64 to disable all key
repetition. One problem though would be the sounds. The frequency of the sound will
also be higher the faster the emulation.
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